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Virtual Reality

Virtual Reality

Virtual reality (VR) is a technology with a wide variety of applications including science, medicine, mathematics, architecture, art and industry. Because of the diversity in applications, the technology often requires people to work in interdisciplinary teams or to have knowledge in several disciplines. Within this course, students will have the opportunity to learn about the different aspects of creating a VR project including how to use the technology, programming, sound, modeling for VR, and interaction. These topics will be presented in several small workshops at the beginning of the semester that focus on different aspects of the technology. In conjunction with these initial courses, students will have the opportunity to create several small projects to familiarize themselves with the technology at the Center for Advanced Visualization and Interaction (CAVI). As a result, students will have the possibility to work independently or in teams to create a final VR project for the Panorama or Holobench at CAVI.

Every student would not necessarily have to have all of the following skills, but it would be helpful if each one had experience in at least one of the areas.


*Knowledge of a modeling package such as 3D Studio Maxx or Maya.
*Graphics programming skills such as C, C++, OpenGL, Performer.
*Artistic or Architectural Design Background (i.e. 3D Design).
*Music Composition and/or experience with Computer-based Sound software.

Lecturer:
Margaret Watson, IMV and Peter Møller-Nielsen, DAIMI

Prerequisites:
See course description

Course Langueage:
Danish or English

Credits:
2 points / 10 ECTS credits

Henvendelse om denne sides indhold: Studiekontoret
Revideret: 13.12.2001